The Team
It is thanks to this group of creative artists that Space Swept has been pushing through and making great progress. Learn more about our members below and check out their portfolios!
Frances Sierra - Director
Frances Sierra-Amador is a driven 3D modeler with a Bachelor’s degree at the Academy of Art University in San Francisco. Her passions include inventive storytelling and new immersive technologies. She hopes to create exquisite models for entertainment, and to remove the boundaries between the audience and their interactive role in a story. Portfolio Ben Tovar - Lead Game Designer
Ben's goal is to create games that are fun and memorable in all video game genres. He has a passion for virtual reality, augmented reality, and to continue expanding his breadth of knowledge in Game design. Portfolio Michael O'Brien - Story Lead
Although majoring in 3D Animation at Academy of Art University, Michael takes just as much joy in exercising his creativity through his writing. His works so far range from the bizarre and absolutely absurd short story or play to the reflective and thought-provoking poem. He spends his time lamenting the decline in original ideas and over-analyzing. Contact |
Alejandro Bibriesca - Concept Artist
Alejandro Bibriesca is a passionate storyteller. His goal in visual development is to tell stories that are well crafted through design. He enjoys sketching people in cafes and going out plein air painting on the weekends. With a keen eye for detail he pays attention to the posture, manners, features and clothing of people to best express their personality in his art. Portfolio Ann Manly - Environment Artist
Ann is a visual development artist hailing from Kansas who has studied and worked all over the U.S. and abroad. She received a BFA in Studio Art from Stanford University, with an emphasis on graphic design and digital art. After becoming interested in animation, she chose to pursue a masters degree in Visual Development for Games and Animation at The Academy of Art. After graduating in the fall, she hopes to work as an environment artist at a game or live action film studio. Portfolio Anuj Shelke - 3D Modeler
Ever since his childhood days, Anuoraj has enjoyed watching movies, cartoons, anime, reading comics and mystery novels. He loves enjoys trying new mediums to create artwork. He is perceiving his goal of becoming a 3D Modeler and Rigger. He works well with other people as he respects their opinion. He is always open for suggestion and knows there is something new to learn from everyone, because everyone has gone through a different life experience. Portfolio Daniel Cullinane - Sound Design
Dan Cullinane is a composer and engineer of adaptive music for games. He is driven to create seamless musical transitions to reinforce an immersive gaming environment. |
Nate Palermo - Sound Design
Nate Palermo is a Music Composer, having worked on several video games, animations, and films. His work has been shown on PBS and at GDC. From orchestral arrangements to chiptune programming, and everything in between: Nothing is "off-limits." Portfolio Ting Chou - 3D Character Animator
Ting Chou is doing her best to give character personality to enhance the overall story. Utilizing context and subtlety to make characters feel real is vital to her. Demo Reel |
Additional Members
Jonathan Aguillon - Concept Artist
Ariel Phyliky-Lay - Concept Artist
Melinnie Angela - Concept Artist
Joaquin Trujillo - Concept Artist
Brendan Milos - Concept Artist
Bryan Godoy - Lead Rigger
Tejaswini Bagde - Rigging
Jason Cruz - Modeler and Texture Artist
Natasha Wibisono - 3D Modeler
Dan Giglio - Programmer
Erica Awai - Sound Design
Ken Sparks - Animator
Ariel Phyliky-Lay - Concept Artist
Melinnie Angela - Concept Artist
Joaquin Trujillo - Concept Artist
Brendan Milos - Concept Artist
Bryan Godoy - Lead Rigger
Tejaswini Bagde - Rigging
Jason Cruz - Modeler and Texture Artist
Natasha Wibisono - 3D Modeler
Dan Giglio - Programmer
Erica Awai - Sound Design
Ken Sparks - Animator